I haven't gotten an ARP Kongo up to this yet but looking forward to it. 1 Secondaries = Secondaries Battery Mod (+20% range, -20% dispersion) with with a commander who has AFT the secondaries should reach out to 5.44km, which isn't great, but at Tier 5 or less will be a fun surprise for opponents.1 AA = AA Gun Mod (+20% AA range) with a commander who has AFT the AA guns reach out to 7.2km - I have tried this one and while you're NOT floating death to aircraft, you do shoot down more than your fair share).1 standard = GFCS (-7% dispersion on Main guns).My plane is to use the ARP Kongos to play with different Module Upgrades (and maybe commander skills?). I know their all kongo class fast battleships in the series but would rather have different ships to play Posted Reveal hidden contents Downloads for World of Warships 12.6.0 Aslain's WoWs ModPack v12.6.0 11 main download link (. My question is will they all be kongo class bbs and whatĪre you expected to do with 4 identical ships. Updated data on radar, sonar and air defense of ships.So i have the Kongou and Kirishima with the Hiei and Haruna still to come.Added a minimap scale calibrating function for fine-tuning on high resolution screens. Added displaying of minefields and mine-planes.Fixed plane colors for players from ALPHA custom group.Fixed a bug where interceptors were displayed as default fighters.Fixed a bug with incorrect location of aircraft icons in new versions of the game.added Remove unique captain voiceovers (by Aslain)
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